Just wanted to spend a few seconds to thank you for this really cool project!
The "official" ASWF auto-generated bindings don't feel as good and "native" (for obvious reasons!) as this crate, which instead is much closer to Rust's ergonomics and way of approaching code. As matter of fact, this crate made me want to write a tiny offline toy raytracer, so thanks immensely! Having done a very small fraction of your work (for my openexr metadata python one-file-library) I tremendously appreciate your efforts in offering something that "just works", especially since this avoids getting stuck in the C++ build cmake toolchain hell and lets us spend time actually writing code.
No to mention that as a Pipeline TD in the industry, this is a great exercise for learning the OpenEXR internals.
TA!
Now, if you know somebody that could do the same for OpenColorIO, that would be great... :D
Just wanted to spend a few seconds to thank you for this really cool project! The "official" ASWF auto-generated bindings don't feel as good and "native" (for obvious reasons!) as this crate, which instead is much closer to Rust's ergonomics and way of approaching code. As matter of fact, this crate made me want to write a tiny offline toy raytracer, so thanks immensely! Having done a very small fraction of your work (for my openexr metadata python one-file-library) I tremendously appreciate your efforts in offering something that "just works", especially since this avoids getting stuck in the C++ build cmake toolchain hell and lets us spend time actually writing code.
No to mention that as a Pipeline TD in the industry, this is a great exercise for learning the OpenEXR internals. TA!
Now, if you know somebody that could do the same for OpenColorIO, that would be great... :D