Open Timofffee opened 2 years ago
Sorry to take so long to get back to you. My motivation for converting this is to make a simple physics engine for the ZX Spectrum (and maybe Amstrad CPC later) so I need to make it as simple as possible (only one fixture, no joints etc). I'm now in the process of converting to Z80 ASM, I tried z88dk without success (it is not standards compliant disappointingly) so am now hand converting to asm. I think if you want more features you'd be better going back to the original Box2d-lite repo, adding stuff there would benefit more people anyway.
In terms of how to detect if a collision is occurring, I think you could just investigate the Arbiter list directly (g_arbiters). Each Arbiter in the list represents an ongoing collision between the specified bodies.
my idea was to use physics on the Playdate game console. it is also very limited in performance.
When there is a definition of collisions, this is fine, but there are very few raycasts and sensors. Do you have any ideas how to make them the easiest?
I know that they are not in the original Box2D Lite, but I would really like to see them in this implementation, since their presence would make this implementation as suitable as possible for simple games.