Open shadd3 opened 6 years ago
Hi - thanks very much for reporting this. As you noted it's a bug in Intersect(ray, capsule)
- actually it's just not implemented!
For now I think I'll add your workaround (the second one) as a quick fix; it means that overlapping gizmos with capsule bounds won't work correctly (the hit will be on the first one you test, not the nearest one). I'll leave the issue open and rename it to match the core problem.
hello, thanks for your work.
I embeded your library within a native/android application (Im3d on PC Version / my application runs correcly) but on the android version, the axis selection does not work
due to an issue with Intersect (see t0 & t1 )
t0 & t1 are not initialized & not filled by Intersect but used by makeHot workarround : makeHot => /_depth < m_hotDepth &&/ or Intersect => / t0 = 0.0f; t1 = 1.0f;/
or
regards