Open bellick1 opened 11 months ago
This project with breakable objects is based on a completely different method (it is an impulse based solver, not position based). The only common point is the use of circle as "atoms" to ease collision detections.
https://youtu.be/9IULfQH7E90?t=34
and
https://youtu.be/9IULfQH7E90?t=41
I'm assuming the breakable bricks in the intro to your video are just multiple circle particles attached to eachother? Can you share some insight as to how you implemented this?