johnahartman / alembic

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MayaImport: namespace doesn't always come in correctly. #256

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Export scene with -stripNamespaces or not, will always strip namespaces.

Original issue reported on code.google.com by mdavies...@gmail.com on 10 Nov 2011 at 6:22

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GoogleCodeExporter commented 8 years ago
This is actually a Maya AbcImport issue.  The namespaces are in the file, but 
when you create nodes with names like foo:bar, if the namespace doesn't already 
exist in the scene, the node ends up with the name bar.

I'm a bit curious to know why the C++ API has to use other calls to make sure 
the namespace exists before giving a shape a name with that namespace in it.

If namespaces have unexpected overhead, we may have to provide a flag to 
AbcImport to decide whether to try and create the namespaces.

Original comment by miller.lucas on 10 Nov 2011 at 6:38

GoogleCodeExporter commented 8 years ago
I'll take a look and get back to you.

Original comment by mdavies...@gmail.com on 10 Nov 2011 at 10:22

GoogleCodeExporter commented 8 years ago

Original comment by ble...@gmail.com on 18 Nov 2011 at 10:18

GoogleCodeExporter commented 8 years ago
MFnDependencyNode::setName in Maya 2013 and above now appears to have an extra 
boolean flag to create the namespaces for you.

Original comment by miller.lucas on 29 Jul 2014 at 6:38

GoogleCodeExporter commented 8 years ago
Issue 352 has been merged into this issue.

Original comment by miller.lucas on 15 Aug 2014 at 10:58

GoogleCodeExporter commented 8 years ago
Issue 352 has been merged into this issue.

Original comment by miller.lucas on 15 Aug 2014 at 11:08