johnatm / itween

Automatically exported from code.google.com/p/itween
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iTween.Stop() does not stop tweens on inactive game objects. #108

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create a Game Object with a Child
2. Add a repeating tween to the child
3. Run game, deactivate child object while tween is running
4. execute iTween.Stop(ParentGo, true)

What is the expected output? What do you see instead?
I would expect tweens on inactive objects to be stopped as well, unless there 
are no side effects?

Original issue reported on code.google.com by ch...@sync-io.net on 26 Jul 2012 at 1:16