johnatm / itween

Automatically exported from code.google.com/p/itween
1 stars 2 forks source link

ValueTo has delay using delay 0 #116

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
When i want to shoot a projectile...

1.
iTween.Stop ( gameObject );
iTween.ValueTo ( gameObject, iTween.Hash 
        ( "name",       "slideBall",
          "from",       percentage,
          "to",         1.0f,
          "speed",      speed,
          "delay",      0.0f,
          "easetype",   iTween.EaseType.linear,
          "onupdate",   "SlidePercentage_Ball",
          "oncomplete", "SlideBallFinish" ));
2.
private void SlidePercentage_Ball ( float _p ) { percentage = _p; }

3.
void Update or FixedUpdate ()
{
   iTween.PutOnPath ( gameObject, vertices, percentage );
   print ( " - " + percentage );
}

4.
 - 0 <---- delay
 - 0 <---- delay
 - 0.2
 - ....

Unity 4.0.0f7
iTween 2.0.45
Windows 7 Ultimate 64

Original issue reported on code.google.com by KFRadi...@gmail.com on 27 Jan 2013 at 5:40