What steps will reproduce the problem?
1. Create a prefab that consists of a game object with a second game object as
its child.
2. Instantiate that prefab at runtime and have it use MoveTo
3. The parent moves correctly, the child doesn't move with the parent.
What is the expected output? What do you see instead?
The child should move with the parent, like it normally would if you just
adjusted the parents position through a script.
What version of the product are you using? On what operating system?
Unity 4. Latest iTween. Windows PC.
Please provide any additional information below.
Original issue reported on code.google.com by Draymeer@gmail.com on 27 Apr 2013 at 1:38
Original issue reported on code.google.com by
Draymeer@gmail.com
on 27 Apr 2013 at 1:38