This is by no means an issue, but while browsing the code I found the variable
"updateTimePercentage", that is used in the MoveUpdate/RotateUpdate/...*Update
functions to multiply the time value by 0.5f.
How come that this value is exactly 0.5f ?
The Update functions make usage of Mathf.SmoothDamp. If I use this function
directly (without iTween), after the tween time is over the target object is
approximately at half the distance it should be. I guess that's why the
updateTimePercentage factor comes in to shorten the time parameter in a way,
the values reach their goal for sure.
Am I right? Is the value just an approximated factor or is it somehow logically
calculated?
Thanks for making it clear to me.
Original issue reported on code.google.com by andreas....@netural.com on 8 Jul 2013 at 1:57
Original issue reported on code.google.com by
andreas....@netural.com
on 8 Jul 2013 at 1:57