This will cause irregular numeric values for rotations:
function OnMouseDown(){
iTween.rotateAdd(gameObject,{"y":360,"time":1});
iTween.moveAdd(gameObject,{"y":1.0,"time":1});
iTween.scaleAdd(gameObject,{"y":1.0,"time":1});
}
This might be caused by JavaScripts math abilities and will be
re-investigated once the 2.0 C# port is done.
Original issue reported on code.google.com by pixelplacement on 28 May 2010 at 2:53
Original issue reported on code.google.com by
pixelplacement
on 28 May 2010 at 2:53