What steps will reproduce the problem?
Create a camera and ease it's position and rotation to another camera:
iTween.MoveTo (Camera.main.transform.gameObject, target.transform.position,
2.0f);
iTween.RotateTo (Camera.main.transform.gameObject,
target.transform.rotation.eulerAngles, 2.0f);
What is the expected output? What do you see instead?
Expect to see a smooth transition; instead, there is a pop at the end of the
transition. Note that if I use cubic or another easing type, there is no pop.
iTween.MoveTo (Camera.main.transform.gameObject, iTween.Hash(
iTweenX.time, 2.0f,
"position", target.transform.position,
iTweenX.easeType, iTweenX.Ease(EaseType.EaseInOutQuint)
));
iTween.RotateTo(Camera.main.transform.gameObject, iTween.Hash(
iTweenX.time, 2.0f,
"rotation", target.transform.rotation.eulerAngles,
iTweenX.easeType, iTweenX.Ease(EaseType.EaseInOutQuint)
));
Changing the ease type to expo using this code also produces the pop.
What version of the product are you using? On what operating system?
Latest in the app store, running on OSX.
Please provide any additional information below.
Original issue reported on code.google.com by jbo...@disruptorbeam.com on 9 Jan 2014 at 6:29
Original issue reported on code.google.com by
jbo...@disruptorbeam.com
on 9 Jan 2014 at 6:29