1. Set up a MoveTo tween with an "easetype" property of "punch"
2. Execute the tween
You'll get a NullReferenceException at iTween.cs:4205 which is this line in
ApplyMoveToTargets():
vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage);
The "ease" variable has not been set, because EaseType.Punch is not present in
the switch in GetEasingFunction() and therefore is silently left null.
Original issue reported on code.google.com by jsutp...@gmail.com on 23 Mar 2014 at 7:04
Original issue reported on code.google.com by
jsutp...@gmail.com
on 23 Mar 2014 at 7:04