johnatm / itween

Automatically exported from code.google.com/p/itween
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Paused iTweens will not pause their delays. #2

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
If you pause a GameObject that has any iTweens that are delayed the delay
coroutines will not be paused and may become active while paused and
therefore fire immediately once the GameObject is resumed. That was just a
run-on sentence.

This _may_ get fixed but is very low in priority.

Original issue reported on code.google.com by pixelplacement on 17 May 2010 at 3:05

GoogleCodeExporter commented 8 years ago

Original comment by pixelplacement on 17 May 2010 at 3:06

GoogleCodeExporter commented 8 years ago
Fixable if I start a timer when iTween is initialized and compare that value 
against
the time when an iTween is paused then restart a delay with the remaining time 
left
on the delay?  Hmmmm.... that was confusing.

Original comment by pixelplacement on 4 Jun 2010 at 2:49

GoogleCodeExporter commented 8 years ago
Fixed

Original comment by pixelplacement on 4 Jun 2010 at 4:43