This might be lazy but anyway....
Would like to be able to give MoveTo etc a collection instead of a single
GameObject, then have the 'onComplete' only fire after the last item has
finished.
Example:
bugCollection = GameObject.FindGameObjectsWithTag("Bugs");
iTween.MoveTo(bugCollection, {"z":20,"time":5,"onComplete":"doStuff"});
Cheers!
Original issue reported on code.google.com by graham.h...@gmail.com on 6 Nov 2010 at 12:28
Original issue reported on code.google.com by
graham.h...@gmail.com
on 6 Nov 2010 at 12:28