Open GoogleCodeExporter opened 8 years ago
Would "isLocal" actually apply to "path" usages since the path exists in world
space when it is plot anyway? Can you let me know if this is worth
investigating since it should always move to the actual positions that the path
is describing.
Original comment by pixelplacement
on 6 Jan 2011 at 5:29
Apologies if this has been addressed elsewhere, but I am still seeing this as a
defect/bug for a particular usage case.
I have an FPS controller with a sword. I want to use a MoveTo with a path to
define the arc of my sword when I swing it. For this to work, the path of the
swing needs to move always in the space of its parent. This is the expected
behavior when I set isLocal on this MoveTo: the sword moves with the player (as
it is a child of the FPS controller) and swings in a proper arc through the
points of the path.
The behavior I'm seeing is the sword moving 100s of units away from the FPS
controller and performing the swing there. Or staying in one place for the
duration of the swing if not using isLocal (though this is expected.)
Thanks!
-Steve
Original comment by ssw...@enemyairship.com
on 3 Sep 2012 at 9:39
Still an issue, also happens using "looktarget".
Original comment by Matt.Dal...@gmail.com
on 13 Nov 2014 at 5:25
Original issue reported on code.google.com by
tpar...@me.com
on 15 Nov 2010 at 5:46