If you pause a GameObject that has any iTweens that are delayed, the new delay
values for iTweens will be computed but sometimes that new values will be
negative and iTween will not resume on iTween.Resume call.
Original issue reported on code.google.com by czerwonk...@gmail.com on 4 Jan 2011 at 10:21
Original issue reported on code.google.com by
czerwonk...@gmail.com
on 4 Jan 2011 at 10:21