Following two lines of code will only "animate" PunchRotation
iTween.PunchScale(gameObject, new Vector3(2, 2, 0.0f), 1f);
iTween.PunchRotation(gameObject, new Vector3(0, 0,70), 1f);
If I add a small delay on PunchRotation, it will cut off the animation of
PunchScale, leaving the gameobject in an upscaled version.
I'm able to use both ScaleTo and RotateTo at the same time, but the punch
methods doesn't seem to allow that.
I'm using Version 2.0.40
Thanks
Original issue reported on code.google.com by gle...@gmail.com on 23 Jan 2011 at 10:55
Original issue reported on code.google.com by
gle...@gmail.com
on 23 Jan 2011 at 10:55