johnatm / itween

Automatically exported from code.google.com/p/itween
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Cannot use both PunchRotation and PunchScale at the same time on the same object #56

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Following two lines of code will only "animate" PunchRotation

        iTween.PunchScale(gameObject, new Vector3(2, 2, 0.0f), 1f);
        iTween.PunchRotation(gameObject, new Vector3(0, 0,70), 1f);

If I add a small delay on PunchRotation, it will cut off the animation of 
PunchScale, leaving the gameobject in an upscaled version.

I'm able to use both ScaleTo and RotateTo at the same time, but the punch 
methods doesn't seem to allow that.

I'm using Version 2.0.40

Thanks

Original issue reported on code.google.com by gle...@gmail.com on 23 Jan 2011 at 10:55

GoogleCodeExporter commented 8 years ago
Interesting.  When I get some time I'll take a look.

Original comment by pixelplacement on 3 Feb 2011 at 6:18

GoogleCodeExporter commented 8 years ago
Fixed as of 2.0.43

Original comment by pixelplacement on 23 Feb 2011 at 4:24