What steps will reproduce the problem?
1. create a gameobject with multiple materials in its children
2. Call FadeFrom on it
What is the expected output? What do you see instead?
All the materials would fade from the given alpha back to its original alpha
What version of the product are you using? On what operating system?
2.0.42 on windows vista
Please provide any additional information below.
I saw a post on the unity answers with somebody having this same issue with
FadeTo. You fixed the FadeTo but not the FadeFrom. Here is the post -
http://answers.unity3d.com/questions/19395/itween-fadeto-on-a-gameobject-with-mo
re-then-one-material-assigned
Original issue reported on code.google.com by PAEven...@gmail.com on 22 Feb 2011 at 2:58
Original issue reported on code.google.com by
PAEven...@gmail.com
on 22 Feb 2011 at 2:58