Open GoogleCodeExporter opened 8 years ago
I was getting crashes in Awake->RetrieveArgs() as well for the same reason. In
addition to the fix above, just destroying dead tweens seems to have fixed
things
void RetrieveArgs(){
foreach (Hashtable item in tweens) {
if((GameObject)item["target"] == gameObject){
tweenArguments=item;
break;
}
}
if (tweenArguments == null)
{
Destroy(gameObject.GetComponent<iTween>());
return;
}
Original comment by FrankThe...@gmail.com
on 19 Jun 2012 at 10:06
Original issue reported on code.google.com by
analy...@gmail.com
on 18 Jun 2011 at 3:23