What steps will reproduce the problem?
1. in my old version calling this tween (unity script) --
iTween.ScaleFrom(sheepStore[i].gameObject, iTween.Hash("scale",Vector3(0,0,0)
,"time",3,"delay",(i*.2),
"easetype","elastic","oncomplete","startAnimationComplete","oncompletetarget",sh
eepStore[i].gameObject));
works great : time and delays and easing all work perfect ;)
2. in the new version calling the same function runs super sluggish , delays
seem to be different , it runs slower and you can barley see the effects of the
easing at all.
3. I have triple checked this problem by alternating between versions and
testing , 2_0_44 in definitely not working close to as good as 2_0_35 in this
example.
What is the expected output? What do you see instead?
should function as in my old version version 2_0_35
What version of the product are you using? On what operating system?
I just downloaded the new version , windows 7 basic
Please provide any additional information below.
Original issue reported on code.google.com by ian.pret...@gmail.com on 7 Jul 2011 at 1:48
Original issue reported on code.google.com by
ian.pret...@gmail.com
on 7 Jul 2011 at 1:48