What steps will reproduce the problem?
1. Calling RotateAdd(GameObject target, Hashtable args) with time = 5, rotation
= 360, Looptype = loop and EaseType = Linear
What is the expected output? What do you see instead?
I expect to see a full 360 rotation in a duration of exactly 5 seconds
What i do see is a 360 rotation in a little more than 5 seconds.
What version of the product are you using? On what operating system?
iTween 2.0.44
Unity 3.4.0f5
Mac OSX 10.6.8
Please provide any additional information below.
I have tried to debug Time.timeSinceLevelLoad in "oncomplete". The results are
5.02
10.06
15.1
20.14
25.18
30.22
35.26
40.3
45.34
50.38
so in 50 seconds the inaccuracy is 38 ms
Original issue reported on code.google.com by kristia...@gmail.com on 8 Aug 2011 at 9:12
Original issue reported on code.google.com by
kristia...@gmail.com
on 8 Aug 2011 at 9:12