What steps will reproduce the problem?
1. Create a path of several transforms and a few game objects to move on the
same path
2. do an iTween MoveTo for each of the objects to move on the same path like
iTween.MoveTo(gameObjectI,iTween.Hash("path",path,"time",130)
,"easetype",easeType ));
3. For easeType choose a different iTween.EaseType for each of the objects
What is the expected output? What do you see instead?
I thought the time param would set how long the animation should take so all
objects should move on the path to the end in the same timespan and the
animation just looks different as they accelerate/ decelerate at different
points thanks to the different easeType chosen.
What happens instead is that the objects don't move in the timespan set at all
and how long it takes for them to move along the path varies heavily depending
on which easeType one chose for the object.
What version of the product are you using? On what operating system?
2.0.45
Original issue reported on code.google.com by ugur.is...@gmail.com on 17 Sep 2011 at 2:08
Original issue reported on code.google.com by
ugur.is...@gmail.com
on 17 Sep 2011 at 2:08