johnatm / itween

Automatically exported from code.google.com/p/itween
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time motion takes is affected by easeType #87

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create a path of several transforms and a few game objects to move on the 
same path
2. do an iTween MoveTo for each of the objects to move on the same path like 
iTween.MoveTo(gameObjectI,iTween.Hash("path",path,"time",130) 
,"easetype",easeType ));
3. For easeType choose a different iTween.EaseType for each of the objects

What is the expected output? What do you see instead?
I thought the time param would set how long the animation should take so all 
objects should move on the path to the end in the same timespan and the 
animation just looks different as they accelerate/ decelerate at different 
points thanks to the different easeType chosen.

What happens instead is that the objects don't move in the timespan set at all 
and how long it takes for them to move along the path varies heavily depending 
on which easeType one chose for the object.

What version of the product are you using? On what operating system?
2.0.45

Original issue reported on code.google.com by ugur.is...@gmail.com on 17 Sep 2011 at 2:08