Open GoogleCodeExporter opened 8 years ago
I just want to bump this issue. It would be great if you could fix it in the
next version :)
Original comment by zCh...@gmail.com
on 20 Jan 2012 at 7:33
Does version 2.0.45.1 fix this issue? If not any idea when it will be fixed???
Thanks.
Original comment by dak...@luminaryproductions.net
on 28 Nov 2012 at 1:53
Yea, this is a BIG bummer...too bad no one gives it attention.
Original comment by pedrinho...@gmail.com
on 29 Nov 2012 at 11:54
I know this is an older post, but its still an issue so hopefully this will
help others.
I've found a workaround for this issue, and posted a thread on unity's forum.
http://forum.unity3d.com/threads/182693-Getting-constant-speed-from-iTween-(Solu
tion-Included-c-files-attached)
The post says it all, but in summary this will give you access to a 2 new
methods of my c# class PointOnNormalizedPath() and NormalOnNormalizedPath()
These methods take a float value (0-1) that will evaluate for the realworld
distance of the path ie. 0.5 will be half way between start and end points
regardless of point spacing.
Original comment by david.sl...@gmail.com
on 28 May 2013 at 11:44
Original issue reported on code.google.com by
pedrinho...@gmail.com
on 2 Jan 2012 at 10:47