Open ThomasToka opened 1 year ago
Describe the bug The mesh is reversed on loadup via RTS_INIT
To Reproduce Steps to reproduce the behavior:
Expected behavior showing as saved
Additional context the fix for this is to change the order here:
https://github.com/johncarlson21/SV04-Marlin-2.1.x/blob/859bc997a6ad3309186f739cb1cdee27746ea8a8/Marlin/src/lcd/e3v2/creality/LCD_RTS.cpp#L366
// away from origin if (zig) { inStart = GRID_MAX_POINTS_X - 1; inStop = -1; inInc = -1; } else { // towards origin inStart = 0; inStop = GRID_MAX_POINTS_X; inInc = 1; }
Thank you for the code. I included it in my fork and came to this bug after user reports.
Describe the bug The mesh is reversed on loadup via RTS_INIT
To Reproduce Steps to reproduce the behavior:
Expected behavior showing as saved
Additional context the fix for this is to change the order here:
https://github.com/johncarlson21/SV04-Marlin-2.1.x/blob/859bc997a6ad3309186f739cb1cdee27746ea8a8/Marlin/src/lcd/e3v2/creality/LCD_RTS.cpp#L366
Thank you for the code. I included it in my fork and came to this bug after user reports.