Right now, bullets and target circles are in the same array. However, this poses an issue for end-game calculations because the game won't end until all circles--including bullets--are off the screen. However, the game should end when the user destroys all target circles, even if bullets are still on the screen.
Questions/comments:
Will bullets and circles being in separate arrays cause issues with collisions?
Right now, bullets and target circles are in the same array. However, this poses an issue for end-game calculations because the game won't end until all circles--including bullets--are off the screen. However, the game should end when the user destroys all target circles, even if bullets are still on the screen.
Questions/comments: