johnkenney01 / thesis

Repo for thesis
0 stars 0 forks source link

Enemy Detection Circle #1

Open johnkenney01 opened 1 year ago

johnkenney01 commented 1 year ago

As of now we have a detection circle for each enemy. It will move if the enemy moves, it is also able to detect of the player is within the circle. We need the following features implemented: 1.) Move to player's position 2.) Update the enemy's direction 3.) Determine if the enemy is in range of attack 4.) If they are getting attacked

johnkenney01 commented 1 year ago

Enemy correctly moves to player position, and if going diagonal will remain going the same speed.

johnkenney01 commented 1 year ago

Enemy Hitbox is now being updated when the enemy starts to change direction