johnnolan / wild-magic-surge-5e

Detects whether a character with the wild magic feat casts a spell and adds a reminder to the chat.
https://foundryvtt.com/packages/wild-magic-surge-5e
MIT License
4 stars 9 forks source link

[FEATURE] Integration with automated-jb2a-animations #150

Closed johnnolan closed 2 years ago

johnnolan commented 2 years ago

Describe the new feature When a surge is detected, can I optionally trigger an effect via automated-jb2a-animations.

Expected behavior On a surge, trigger an animation using the Hook provided in automated-jb2a-animations.

Additional Information

To use the AA call from a macro, use: AutoAnimations.playAnimation(sourceToken, targets, item)

where sourceToken is the originating token, Targets is an Array from the users targets, and Item is the item being used that has been configured with the AA settings tab

nirurin commented 1 year ago

"Wild Magic Surge 5e: Play animation on surge is enabled in settings but the JB2A module is not active/installed. Disable the play animation in settings or install and enable JB2A."

I have the latest JB2a module manifest installed, and it's active (it's even firing a JB2a animation for the spell I cast to test wild magic surged), but the above message is still popping up?