The default prefabs for rigid first person controllers attempt to keep the player grounded on a flat plane. As a result the controller slides along the bottom of the sphere attempting to place the player at the top of the sphere whenever a player attempts to go under the sphere. Creating new FPC.
The default prefabs for rigid first person controllers attempt to keep the player grounded on a flat plane. As a result the controller slides along the bottom of the sphere attempting to place the player at the top of the sphere whenever a player attempts to go under the sphere. Creating new FPC.