As of now I have been successful in creating an object that simulates faux gravity nicely with the player. Currently I'm looking into creating multiple faux gravity objects, however as I've seen, this causes many problems with the character controller. The multiple gravity sources are fighting each other to pull the character to it. I'm currently working to create a trigger area around each faux gravity source, so that the c# script will only run when the player is within the trigger radius.
As of now I have been successful in creating an object that simulates faux gravity nicely with the player. Currently I'm looking into creating multiple faux gravity objects, however as I've seen, this causes many problems with the character controller. The multiple gravity sources are fighting each other to pull the character to it. I'm currently working to create a trigger area around each faux gravity source, so that the c# script will only run when the player is within the trigger radius.