My long-term goal is to implement an easily-deployed trackball, copying heavily from three.js. Part of the implementation involves multiplying a vector by a quaternion, so I figure, why not put it all in one place?
If you're okay adding this, I can do some of the legwork, but it seems the relevant code is here and here. Thoughts?
My long-term goal is to implement an easily-deployed trackball, copying heavily from three.js. Part of the implementation involves multiplying a vector by a quaternion, so I figure, why not put it all in one place?
If you're okay adding this, I can do some of the legwork, but it seems the relevant code is here and here. Thoughts?