IF you generate agents and then use Undo (Ctrl+Z) then it undoes the operation prior to Agent Generation. for the relevant view.
To repeat:
Step 1 - create a simple Generation noodle.
Step 2 - do some form of operation and view the history (F3 in 3D view). Example: Resize the cube
Step 3 - Generate Agents and view change history - Agent generation is not part of the History.
Step 4 - Undo and it will undo generation AND the previous operator resulting in the cube reverting to previous size.
I understand that you can regenerate the agent system by hitting Agent Gen again. However, it is natural for people to use Undo which may lead to unexpected results and unhappy users.
IF you generate agents and then use Undo (Ctrl+Z) then it undoes the operation prior to Agent Generation. for the relevant view.
To repeat: Step 1 - create a simple Generation noodle.
Step 2 - do some form of operation and view the history (F3 in 3D view). Example: Resize the cube
Step 3 - Generate Agents and view change history - Agent generation is not part of the History.
Step 4 - Undo and it will undo generation AND the previous operator resulting in the cube reverting to previous size.
I understand that you can regenerate the agent system by hitting Agent Gen again. However, it is natural for people to use Undo which may lead to unexpected results and unhappy users.