Open aholkner opened 5 years ago
Additionally, these warnings are printed to the console while the frame debugger is enabled, but I'm not sure what to do about them:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
Incomplete
LWRP 5.13.0 has a significantly different API to 4.0.1; this PR fixes gets the samples working and compiling, however I would like some help from the Unity developers in fixing the final issue: I was not able to get
context.DrawRenderers
to draw anything, regardless of render layers or filter settings.NullReferenceException
trying to determine if they're in anExperimental
namespace.