Open mcdenhoed opened 7 years ago
I had a story based power-up idea as well. Basically you "find" Kara, perhaps in some kind of escape pod. When you pick her up, she provides some kind of a power-up. Maybe an "auto-turret" that shoots different colored bullets at nearby asteroids.
This could be demo'd before levels (#134), but ideally would mesh best with levels. Relates to #15.
Initial implementation here: https://github.com/johnthagen/rust-belt/tree/powerups
Would be cool to have "powerup" items fly around that you can pick up.
Power up ideas: