Open GoogleCodeExporter opened 8 years ago
same here. I got a Collada object and I apply a MovieMaterial and a FlatShader
to a
ShadedMaterial which gets mapped onto the object. I used precise = true,
animated =
true in the constructor of MovieMaterial. This is the output:
http://imagebin.ca/view/Gm7JTM.html
When I use just a FlatShadeMaterial (so, only color, no bitmap behind), it looks
pretty decent (shading works perfectly), so it can't be about wrong normals or
overlapping triangles from the Collada export.
Thing is, I want to animate the texture and I've already seen examples on the
internet where these shaders work on MovieMaterials ..
I am using revision 910 of papervision3d. I tried the trunk as well as the cs4
branch
(since I am using cs4 to compile)
Original comment by tokyo.t...@gmail.com
on 23 May 2009 at 12:25
dunno what your code is like, but I've just had this same problem - either
triangle
or blocky artifact effects, or the sides were black.
The solution was to make sure I use a different shader object for each
ShadedMaterial
object I set up, instead of this:
var fs:FlatShader = new FlatShader(light, 0xFFFFFF, 0x222222);
smFront = new ShadedMaterial(mmFront, fs);
smBack = new ShadedMaterial(mmBack, fs);
smLeft = new ShadedMaterial(mmLeft, fs);
smRight = new ShadedMaterial(mmRight, fs);
smTop = new ShadedMaterial(mmTop, fs);
smBottom = new ShadedMaterial(mmBottom, fs);
I've had to do this:
smFront = new ShadedMaterial(mmFront, new FlatShader(light, 0xFFFFFF,
0x222222));
smBack = new ShadedMaterial(mmBack, new FlatShader(light, 0xFFFFFF, 0x222222));
smLeft = new ShadedMaterial(mmLeft, new FlatShader(light, 0xFFFFFF, 0x222222));
smRight = new ShadedMaterial(mmRight, new FlatShader(light, 0xFFFFFF,
0x222222));
smTop = new ShadedMaterial(mmTop, new FlatShader(light, 0xFFFFFF, 0x222222));
smBottom = new ShadedMaterial(mmBottom, new FlatShader(light, 0xFFFFFF,
0x222222));
HTH, Dan
Original comment by danksea...@gmail.com
on 29 Jun 2009 at 5:13
Using one shader per material silves the issue.
don't use list.addMaterial( shadedMat, "all") for your cube.
Original comment by Bab...@gmail.com
on 28 Oct 2009 at 4:12
Thanks guys! You saved my day!
Original comment by denis.ya...@gmail.com
on 26 Aug 2010 at 10:17
Original issue reported on code.google.com by
jeziorsk...@gmail.com
on 28 Apr 2009 at 1:37Attachments: