johnwdubois / rezonator

Rezonator: Dynamics of human engagement
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Speech balloon #241

Open johnwdubois opened 5 years ago

johnwdubois commented 5 years ago

Is your feature request related to a problem? The speech balloon is an attractive and intuitive way of displaying an utterance as speech, showing how the utterance belongs to a speaker, and clarifying its role in the turn-taking of conversation.

Describe the solution you'd like

  1. Design an attractive and adaptable visualization of a speech balloon that can be used in multiples games. It should be able to:
    • display an utterance as speech
    • show clearly who the utterance belongs (who is the speaker)
    • show clearly the sequence of the utterance within the turn-taking sequence of the conversation.
    • have an interesting "personality" that makes the balloon recognizable as almost a character in the game, and recognizable as a feature of Rez games. (This unique personality is to be revealed in the visuals and/or the behavior of the balloon.)
  2. To display a 2-party conversation on a phone (portrait orientation, i.e. vertical):
    • the tail of each successive speech balloon alternates between pointing left and right (toward the 2 off-screen speakers)
    • The main body of the balloon remains centered, allowing for vertical resonance links between 2 different balloons

More For more in-depth discussion, see rezgames.

Resources

  1. For information on the concept of speech balloons:
  2. Scott McCloud: Understanding Comics
johnwdubois commented 4 years ago

Float like a Butterfly?