johnwdubois / rezonator

Rezonator: Dynamics of human engagement
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Where's Elmo? #249

Open johnwdubois opened 5 years ago

johnwdubois commented 5 years ago

Is your feature request related to a problem?

  1. Where's Elmo? is a quick little in-house game, which also serves as a tutorial for basic concepts in Rezonator.
  2. Where's Elmo? is designed to
    • show the importance of Track chains and related moves
    • introduce the concept of a "winning Rez move" (or "winning Track move", pretty much the same thing.)
  3. Conceptually, the focus here is on Tracking a person (George, Leah...), rather than on making Rez links between two words. This makes a good tutorial for introducing Track chains. And it can be one of the first tutorials that users are introduced to, because everyone can understand what it means to ask, "Where's Waldo?".

Play & Learn

  1. Tutorial. "Where's Elmo?" is part of the Play & Learn section of Rezonator. So it can serve as a kind of tutorial for how to use certain tools in Rezonator.
  2. Game concept. As a player:
    • You are told that "Elmo" has lots of aliases - he (or she or they) goes by lots of different names.
    • For this round of the game, we're looking for someone who goes by the name "George" (or Leah, etc.)
    • Find all the references to "George" (or Leah, etc.)
    • Don't forget the pronouns: "she" can refer to Leah just as well as the name "Leah"
    • Include all these words (Leah, she, etc.) in your Track chain.

Screenshots 1 There are a lot of screenshots for "Where's Elmo?" from SBC0015; see the Wheres Elmo folder (in the Rezzles folder).

Here are a couple of examples:

CAPTION: "Where's Jessie?"

Wheres_Elmo_SBC015_169-182

CAPTION: "Where's Mexico?"

Wheres_Elmo_SBC015_249-265

Screenshots 2 The following screenshots show 3 games of "Where's Elmo?" (basically, 3 "Rezzles"), ordered by level of difficulty. Line numbers are not given, which is actually part of the point of the game - it's hard when you don't know where Elmo is, but there are tools in Rezonator to help you solve the problem.
Each round of the game in the screenshots has a different, interesting implication for what kind of "winning moves" we need to implement for Rezonator. Also, implications for what needs to be put into our beginner tutorials/games.

  1. "Where's George?": SBC032 Wheres whozit - George 1 SBC032

  2. "Where's George?": SBC032 Wheres whozit - George 1b SBC015

  3. "Where's Leah?": SBC009 Wheres whozit - Leah SBC009

  4. "Where's Liza?": SBC006 track chains in search screen

Game concept 2: The next level Now, try to find not just the proper names (George, Leah, etc.), but all the pronouns that refer to George or Leah. Include them all in your Track chain.
As a game developer, which additional Rezonator functions need to be introduced, to support a winning move?

  1. "Where's George?" (v2): SBC015 Wheres whozit - George 2 SBC015

  2. "Where's Leah?" (v. 2): SBC009
    Same screenshot as for "Where's Leah?" above, but this time include all the pronouns in the Track chain.

Additional context

  1. As a game developer, think about how to get a winning move in Where's Elmo? In other words:
    • Which existing Rezonator functions can be used right now, as is, to make a winning move?
    • Which existing Rezonator functions needed to be tweaked a little to create a winning move?
    • Which new Rezonator functions needed to be introduced to create a winning move?
    • Which tickets already written up in the "To Do" column would create a winning move?
  2. Don't take the levels too seriously here; the clips vary in difficulty, for lots of different reasons.
johnwdubois commented 4 years ago

@Georgio-Klironomos Let's make the color for correct answers be green, not gold/yellow. Use red for wrong answers. Everyone understands green vs. red, but yellow looks like "caution".

johnwdubois commented 4 years ago

Where's Elmo has real potential as a simple, educational game. Let's develop it so that it's solid, and it "just works"!