Open johnwdubois opened 5 years ago
Hi all, I've been thinking about Rez moves that could be allowed in the Search screen without too much difficulty. We can take advantage of the fact that there are no repeated words in the center line of the Search screen display (that is, the Hits are guaranteed to be unique tokens). So dragging a QuickLink down the center line, over some or all of the Hits, should not produce any problems. This is probably the first and only thing the user will want to do anyway, 95% of the time. The player gets a nice advantage from doing the search because it lines up all the "Georges" in one column, setting it up for a one-move QuickLink that captures 5, 10, or more valid links. Once they have all the words Rez-linked or Track-linked (or a subset of them, if they prefer to subtract/delete a few). they can switch back to the main screen and do the rest of their work there, with the usual resources and constraints. The takeaway: Allow Rez links, Track links, and QuickLinks in the center line of the Search screen (the Hits), but not on either side of it (for now). View in Slack
Is your feature request related to a problem? Until now, the Search screen has been set up to block all user input (e.g. you can't make Track chains or Rez chains).
But sometimes, making a Track chain or Rez chain is exactly what you would want to do when looking at the Search results.
We can take advantage of the fact that there are no repeated words in the center line of the Search screen display (that is, the Hits are guaranteed to be unique tokens).
Screenshot Here is a Search screen example that would make a good QuickTrack and/or QuickLink. (SBC009)
Describe the solution you'd like Let the user mark QuickLinks, QuickTracks, and Track and Rez links in the Search screen, under certain controlled conditions.
Additional context: QuickTracks
Food for thought: Should we allow multi-column QuickLinks in the Search screen?
(SBC032)