Closed johnwdubois closed 4 years ago
Right justification within the Main Screen is implemented, next it will be user tested.
@johnwdubois User testing found right justification (sans chain alignment) to be functional and relatively intuitive. One moment of confusion was caused by the help menu listing Justify next to the wrong key, but I will update that in the help menu.
Is your feature request related to a problem? It is useful to let the player/user play with justification, by defining which margin acts as an attractor for words:
Instead of assuming that words are always pulled to the left margin (to eliminate a whitespace or Void to their left), sometimes it makes sense to visualize words as being pulled toward the right margin.
Describe the solution you'd like
Screenshot The following Rezzle shows where using a right-justified line would yield a quick Rez win.
There are many such cases where right justification would score a Rez win. Why? Because it allows the player to focus on the last phrase in the dialogue, which is where a shared topic is often found.
Implications for Box Score The VOID changes significantly, if the Player invokes right-justification. Essentially, this involves revisiting the code that pushes words to the left and eliminates voids between words. The idea is to generalize this code, so that, while it still serves to eliminate voids between words, it doesn't always involve pushing words to the left. Instead, it sometimes pushes words toward the right margin. The attractor is what matters, wherever that may be:
Additional context This is related to Justification #85 , and to the concept of Spine as an attractor #94.