Imports all skins (outfits) at once and binds one skeleton to them.
They must be separate.
But that's okay, the unnecessary skin/mesh parts can be removed, but the skeleton that is created, it is not useful at all.
For example, as shown in the second screenshot, the whole arm should move, but only half moves, other connected mesh parts frozen.
I don't do mods, I just want to port this standart model, the once popular "Haydee Redux v2"
https://steamcommunity.com/sharedfiles/filedetails/?id=2322882999&searchtext=
Using Blender 2.93.0 Octane Edition / HaydeeTools v1.3.1
Archive with the imported model just in case. > https://anonfiles.com/zdx2Y3H3ue/Broken_Haydee_rar
I found that the vanilla Haydee 1 model’s skeleton imported with no bones parented or connected in any way. Rather annoying. Is that what happened here?
Imports all skins (outfits) at once and binds one skeleton to them. They must be separate. But that's okay, the unnecessary skin/mesh parts can be removed, but the skeleton that is created, it is not useful at all. For example, as shown in the second screenshot, the whole arm should move, but only half moves, other connected mesh parts frozen. I don't do mods, I just want to port this standart model, the once popular "Haydee Redux v2" https://steamcommunity.com/sharedfiles/filedetails/?id=2322882999&searchtext= Using Blender 2.93.0 Octane Edition / HaydeeTools v1.3.1 Archive with the imported model just in case. > https://anonfiles.com/zdx2Y3H3ue/Broken_Haydee_rar