in converted materials you first have the mix shader with transparency, then add the emission
it would work better if you added the emission to the diffuse first and then applied the transparency to the result, so it also fades out the emissive parts as expected
in converted materials you first have the mix shader with transparency, then add the emission
it would work better if you added the emission to the diffuse first and then applied the transparency to the result, so it also fades out the emissive parts as expected