Open I-Have-No-Idea-What-IAmDoing opened 3 years ago
Did you find out, or are you still waiting for an answer?
Due to the updater, you may need to change the permissions in your programs folder if you run into an error(I did). Once you do that, reload blender and you should be able to enable it.
It does not seem so. Scaling is correct in the normal and wireframe viewport shading, but when switching to any other viewport or if you try to render your model, it breaks.
I just tried one or two random examples in 2.92. Seems to work OK.
2.92 is ancient. 3.0 is where it's at.
EDIT: It´s a problem with transparancy
I have the same problem with scaling issues on when using the addon directly from the master branch, with for example the model found over here: https://www.deviantart.com/loriscangini/art/SC6-Hilde-SC4-costume-822104048
I´ve made overlapping, alternative parts invisible, and the armature for clarity as well:
Normal viewport shading:
Render view:
Most notable, her inner clothes and eyes stick out through the armour in the bottom image.
Looks OK in Cycles. I think this is an Eevee limitation -- look at the description of Alpha Blending for more details. I tried changing a few materials to Alpha Hashed, and that helped.
Here is a very simple example to illustrate the problem. As the docs say, Eevee’s Alpha Blend feature is implemented on a per-object basis. So if one object is both in front of and behind another object, you will get the inner one showing through. This happens even if the materials are fully opaque.
There are two obvious ways to make the problem go away: select the outer box, and change the material setting to Alpha Hashed (or Opaque, if alpha transparency is not needed). The other way is to separate the panel of the box closest to the camera and make it a separate object. Each has their pros and cons -- just like Eevee itself.
I suppose I need to relearn blender a bit, the new interface is really confusing for me. I haven't used blender probably since 2.7 and I wasn't even aware that I wasn't using Cycles because I was able to use nodes.
Also works fine with 2.93.
Hi, Does this import include "shapekeys" or need some specific instruction to get it? How to you import motion or poses?
Title Question?