jojobear13 / shinpokered

Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
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Bug: disable counter has lop-sided outcome distribution #239

Closed jojobear13 closed 1 year ago

jojobear13 commented 1 year ago

A faster pokemon getting hit with Disable has the following possible turn counter outcomes at the start of the next round: [1,2,3,4,5,6,7,8]. But now a slower pokemon getting hit with Disable starts the next round with one of the following outcomes [1,1,2,3,4,5,6,7]. This second distribution has a mean that skews -0.875 lower and is notably lopsided. This is considered an insufficient solution, and improvements are slated to be made.

jojobear13 commented 1 year ago

fixed in commit 397eed7dbdd76e295a7caa852a0be2b382f14cd2