Is your feature request related to a game-play problem?
It's annoying that when you use HP UP on a mon with full HP, you end up with a tiny number of missing HP. HP gains from level ups don't behave this way.
Describe the feature you would like
It would be convenient for HP UP to heal the target mon by the amount of the increase to its max HP.
Is your feature request related to a game-play problem? It's annoying that when you use HP UP on a mon with full HP, you end up with a tiny number of missing HP. HP gains from level ups don't behave this way.
Describe the feature you would like It would be convenient for HP UP to heal the target mon by the amount of the increase to its max HP.
Additional context This behavior is already coded for Rare Candies in lines 1466-1500 of
items.asm
.