I have an issue where if I specify a custom texture on an ore block, it instantly breaks when mined in survival. However, if I don't use a texture and only use a material such as DIAMOND_ORE, the block has a hardness and takes time to break. How can I keep both the hardness of the ore and the custom texture? My code (indents aren't properly shown):
I have an issue where if I specify a custom texture on an ore block, it instantly breaks when mined in survival. However, if I don't use a texture and only use a material such as DIAMOND_ORE, the block has a hardness and takes time to break. How can I keep both the hardness of the ore and the custom texture? My code (indents aren't properly shown):
`name: "Ruby Ore" item: material: DIAMOND_ORE displayName: "&cRuby Ore"
canBeUsedGenerically: false canBePlaced: true
block:
texture: textureID: 1
drops: "ruby": 1`