Closed chencgln closed 5 years ago
This kind of issue is usually due to shader compilation errors. OpenGL 3.3 is required for this demo, please check if your driver supports it. You may be able to modify the code to run it on OpenGL 2.0, although you will have to disable multisampling.
Hello, here is the environment and Opengl information:
is there something wrong with it?
I have added a debug callback, so you should be able to have more detailed informations about the issue. As I said, this is probably an error during shader compilation. We did not thoroughly test on multiple platforms.
how can i compile it under windows / think you
thinks
Hello, I've installed the libs(glfw3, openmesh and glm), and compiled the cpp code on my ubuntu14. But when I run this code, it seems to works but there is something wrong with diapaly, as the following figure shows:
So, I wonder if I have missed somthing. And do you have any idea on this?
Thank you for your time!