jojolebarjos / implicit-skinning

Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
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something wrong with display #1

Closed chencgln closed 5 years ago

chencgln commented 7 years ago

Hello, I've installed the libs(glfw3, openmesh and glm), and compiled the cpp code on my ubuntu14. But when I run this code, it seems to works but there is something wrong with diapaly, as the following figure shows: screenshot from 2016-12-16 16 14 47

So, I wonder if I have missed somthing. And do you have any idea on this?

Thank you for your time!

jojolebarjos commented 7 years ago

This kind of issue is usually due to shader compilation errors. OpenGL 3.3 is required for this demo, please check if your driver supports it. You may be able to modify the code to run it on OpenGL 2.0, although you will have to disable multisampling.

chencgln commented 7 years ago

Hello, here is the environment and Opengl information:

screenshot from 2016-12-21 10 59 55

is there something wrong with it?

jojolebarjos commented 7 years ago

I have added a debug callback, so you should be able to have more detailed informations about the issue. As I said, this is probably an error during shader compilation. We did not thoroughly test on multiple platforms.

aitmouhou commented 5 years ago

how can i compile it under windows / think you

jojolebarjos commented 5 years ago

You can use Mingw-w64. You will need to build GLEW and GLFW from source, though.

aitmouhou commented 5 years ago

thinks