Closed joleskins closed 4 years ago
Gonna switch from 3d models to 2d sprites so the animation doesn't divide the fps by 10. It can end up looking better too. The models will be made and animated in blender and get exported as sprites/spritesheets
Managed a temporary emulation for this with the spring()
tween. With rotation it might look very close to the rb4 receptor bounce, but using blender to fine tune stuff would be ideal.
Closing and dealing with this later(tm)
Example here