Closed MrShiruba closed 1 year ago
All of that bank have a predictor offset of 00000000, so there is no predictor data in the normal way. Something special about this bank...I don't quite know what's wrong at the moment, but yes this is a real issue.
J 1.1 VC has the same exact issue.
Know anyone who maybe would know the answer? Is it a fixed hardcoded predictor for all this bank or something special?
Found the function - it's a very different format. I'm investigating.
Don't worry take your time I'm in no hurry. I was just curious and I perfectly understand N64 architecture can be annoying to deal with. I don't know anyone else though who can be of any help.
Bank 01 now supported, enjoy, in last version uploaded to github. It was a unique sound type, not seen anywhere else, or any other EAD game as far as I can tell.
I wanted to get the voices from the japanese version of the game. The game has english voices for the American and European voices whereas the japanese version has japanese voices.
Upon clicking "Rip All Sound Banks" on the japanese version (Star Fox 64 (J)), the application extracts every wav from all 31 banks except one : the bank 01 (BANK_01INSTR...). The thing is the bank 01 is successfully ripped when I extracted the voices from the English / USA version of the game (Star Fox 64 (U) (V1.1)). Choosing "SoundBank 01" and "Rip Sound Bank" doesn't output any file on the Japanese version (but outputs files for the english version).
I'd like to know if the problem is either the ROM (I've tried multiple) or the software.