Closed DarylGraves closed 1 week ago
Hello Daryl.
I have moved on to more effective approaches and I already have all of the data you need. I already tried to reply through GitHub but my message was too long, so if you give me your e-mail I will forward my previous reply to you.
Regards, L. Spiro
On Fri, Sep 6, 2024 at 9:24 AM Daryl Graves @.***> wrote:
Hi Both,
Firstly, sorry to message you both out of the blue! I appreciate this isn't really a N64-Tools thing directly and I'm asking you about something you worked on literally over a decade ago but I found this repo, saw you've both contributed and are both still active on GitHub, so thought I'd try my luck!
I found a website https://noclip.website/ which allows you to view 3d video game levels in your browser - I was surprised no one has uploaded GoldenEye or Perfect Dark levels yet so I went down the rabbit-hole investigating how I could try and do this. Ultimately I came to the conclusion that it's outside of my current skillset, although I'd like to learn. You've both got significantly further than me so I was hoping I could maybe get some tips on how I could approach this?
@L-Spiro https://github.com/L-Spiro - I found this post http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3650 and then this post https://tasvideos.org/Forum/Topics/5612 where you describe using MHS to periodically export the level coordinates from RAM into a text file. It's really impressive but I understand you weren't able to link the textures to the coordinates with this approach. I thought I could at least recreate what you did for the missing levels but I couldn't even figure out how you even determined what pointers were used for the coordinates? If I knew the first coordinate I suspect the rest are next to them but how do you even begin without any?
@SubDrag https://github.com/SubDrag - Today I stumbled across GoldenEye Setup Editor (not sure how I missed it before!) I was really excited to see that GoldenEye Setup Editor lets me view the map with the textures however I can't find a way to export the maps themselves, only the objects in the level. I was wondering (hoping) I may be missing something? Or if you recall how the map coordinates are linked to textures so I could potentially incorporate it into L-Spiro's method?
This is what an export looked like in Blender:
GoldenEye.Obj.png (view on web) https://github.com/user-attachments/assets/749fb3b6-7c20-4c6f-9416-7b8ab3fface4
Again, sorry for the random message but I've really enjoyed researching this and what you've both done is truly on another level,
Thanks for any help you can give! I appreciate it was a long time ago though!!
Daryl
— Reply to this email directly, view it on GitHub https://github.com/jombo23/N64-Tools/issues/74, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABYFQ2UPKXAROV5F3M7VDHTZVDY5LAVCNFSM6AAAAABNXQ7MTOVHI2DSMVQWIX3LMV43ASLTON2WKOZSGUYDSMJSGQZDQNY . You are receiving this because you were mentioned.Message ID: @.***>
Hi @L-Spiro
This sounds amazing, thank you! My email is
Daryl
Hi Both,
Firstly, sorry to message you both out of the blue! I appreciate this isn't really a N64-Tools thing directly and I'm asking you about something you worked on literally over a decade ago but I found this repo, saw you've both contributed and are both still active on GitHub, so thought I'd try my luck!
I found a website which allows you to view 3d video game levels in your browser - I was surprised no one has uploaded GoldenEye or Perfect Dark levels yet so I went down the rabbit-hole investigating how I could try and do this. Ultimately I came to the conclusion that it's outside of my current skillset, although I'd like to learn. You've both got significantly further than me so I was hoping I could maybe get some tips on how I could approach this?
@L-Spiro - I found this post and then this post where you describe using MHS to periodically export the level coordinates from RAM into a text file. It's really impressive but I understand you weren't able to link the textures to the coordinates with this approach. I thought I could at least recreate what you did for the missing levels but I couldn't even figure out how you even determined what pointers were used for the coordinates? If I knew the first coordinate I suspect the rest are next to them but how do you even begin without any?
@SubDrag - Today I stumbled across GoldenEye Setup Editor (not sure how I missed it before!) I was really excited to see that GoldenEye Setup Editor lets me view the map with the textures however I can't find a way to export the maps themselves, only the objects in the level. I was wondering (hoping) I may be missing something? Or if you recall how the map coordinates are linked to textures so I could potentially incorporate it into L-Spiro's method?
This is what an export looked like in Blender:
Again, sorry for the random message but I've really enjoyed researching this and what you've both done is truly on another level,
Thanks for any help you can give! I appreciate it was a long time ago though!!
Daryl