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Attack Animations - SkirmishPlayView
#21
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jomibauer
opened
2 years ago
jomibauer
commented
2 years ago
[ ] Create 3d Tiles for attacking to happen on
[ ] Create four animations for each unit -
Attack
,
Critical
,
Reset to starting position
,
Dodge
[ ] Add them to the SkirmishPlayState in such a way that they factor into the Round timing. It should go something like
Skirmish starts
First action's animation begins.
When the animation (Attacking or Critical Hitting) finishes (e.g. the weapon strikes the other unit), then the health bar animates.
When the healthBar finishes animating, the unit should play its Reset animation.
[ ] Add a small screen shake animation to the skirmish play view that happens on a hit for a little bit of extra feedback.