One side of the game is player controlled, but the bad guys will be played by AI. We'll need two AI types, one for friendly AI and unfriendly AI. We'll need different behaviors under those umbrellas, too, such as friendly AI that is aggressive vs cowardly, enemies that are scouting vs stationary.
One side of the game is player controlled, but the bad guys will be played by AI. We'll need two AI types, one for friendly AI and unfriendly AI. We'll need different behaviors under those umbrellas, too, such as friendly AI that is aggressive vs cowardly, enemies that are scouting vs stationary.